Newsletter 21-580:
NEW: MONSTER BOX, INTERSTELLAR AND HIGH FROONTIER MODULE 4
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NEW: MONSTER BOX, INTERSTELLAR AND HIGH FROONTIER MODULE 4

NEW: MONSTER BOX, INTERSTELLAR AND HIGH FROONTIER MODULE 4

Dear Customers,

here are our new games for this week:

Monster Box from puls entertainment is a pretty fast reaction game with cute little monsters. During the game you have to turn and rotate your cards to fulfil the task and of course you have to be fast. The game will be available within this month.

For Interstellar and High Frontier Module 4 from Ion Game Design we have to wait a little longer. Both games will be available in June 2022.

You can already pre-order all the games.

MONSTER BOX
MONSTER BOX

Monsters all over!
Be the first to gather 3 victory points in this reflex and reaction game. Each player takes a set of player's cards of the same colour and places them in front of them to form a square (3 x 3 cards). The assignment cards are shuffled, put on a stack and the top card is turned over. place your cards as quickly as possible according to the assignment card to get it as your victory point.

Contents: 45 double-sided player's cards, 30 double-sided assignment cards ´, rules of the game in english and german.

Pre-order MONSTER BOX now at
Spiel direkt eG.
INTERSTELLAR
INTERSTELLAR

The starship Exodus departs in haste from a troubled Solar System. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win. Because of extreme mass limits, players start with two heavily augmented teenagers plus frozen human embryos, eggs, and sperm. The ship is a generation ark on an interstellar voyage lasting over a century.

Interstellar is a stand-alone cooperative-competitive game for 1 to 6 players, also playable as a successor game to High Frontier in combination with Module 4-Exodus. It can also work as the 5th part of our game series on the evolution of life: (Bios:Genesis, Bios:Megafauna/ Bios:Mesofauna, Bios:Origins, High Frontier 4 All and Interstellar).
All players travel in the Exodus starship; a modular game component consisting of a number of blueprint placards that will erode, malfunction, and be eaten by gray-goo.
Players must negotiate risks and challenges together in a cooperative sense to survive the journey, but competitively, the one with the most victory points wins.
A large map featuring our nearest stars binds it all together; here you plan and execute your journey. As with High Frontier, everything on this map is based on real facts about outer space.
The journey lasts for generations, maybe 100 years, maybe more. You will probe potential star systems, maintain the ship and develop technology for sanity, anti-cancer, survival, terraforming, and colonization.
One player is the commander and makes the most important decisions, but this player needs to stay popular, or a new commander can be chosen among the players via mutiny.
Each turn spans 12 years. A market of developments represents what you spend your time on and discover. An ideology chart tracks how the players’ mutual loyalties evolve.

(Please be aware that changes in shipping dates may occur due to this crazy world we live in. We promise to do all we can to make this wonderful game available as fast as we possibly can!)

Pre-order INTERSTELLAR now at
Spiel direkt eG.
HIGH FRONTIER 4 ALL: MODULE 4 – EXODUS
HIGH FRONTIER 4 ALL: MODULE 4 – EXODUS

As Factions settle the Solar System and adopt a commodity economy based upon isotope rocket fuel, humanity itself changes and augments itself to adapt to the space environment of low gravity and high radiation. The science of cybernetics allows human-machine hybrids to flourish. Terawatt technology makes it possible to build a starship and augmented humanity makes it possible to expand to the stars. Module 4 Exodus plays with multiplayer and solitaire scenarios and only needs the Core High Frontier 4 game to play, but can be combined with any Module. It extends High Frontier in the following ways:

Contracts (Module 0). Enhance the early to mid-game, granting early Aqua and mission goals. Contracts create a radical new dynamic for all games: solo, 4-cycle, and extended. In 6- and 7-cycle games, enterprises become a path to augmentations, as humanity alters itself and its machines to better colonize the solar system and reach the stars.

New Colonist Queue & Augmentations (Modules 1 & 2) represent Humans whose bodies have atrophied to the point that they are largely mechanical. Augmentation chits are played on the Colonists to upgrade them.

An Isobank, founded by one player and holding the game’s repository of isotope fusion fuel, becomes the center of starship construction. With Module 3, the isobank can be raided and potentially robbed! If a starshot occurs, either in the spirit of expansion or to escape from bondage, a combination game into Interstellar is possible. Special Exodus contracts are also available to complete vital preparation for the interstellar journey.
New Solitaire Political Diagram (Module 0) to integrate contracts with the CEO and Altruism solitaire variants.
You will never again play without Module 4! Make this your first module purchase for game changing new "contracts," then add the full Module 4 rules with our other HF4A Modules for a truly epic adventure! High Frontier Module 4 makes the deepest game available on space travel even deeper, and sets the arena for real deep exploration, aiming for the stars!

(Please be aware that changes in shipping dates may occur due to this crazy world we live in. We promise to do all we can to make this wonderful game available as fast as we possibly can!)

Pre-order HIGH FRONTIER 4 ALL: MODULE 4 – EXODUS now at Spiel direkt eG.

At the Spiel direkt eG you will find a unique range of games of exceptional publishers.
Just have a look.

Best regards
the team of the Spiel direkt eG
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