Newsletter 24-03:
MONTHLY NEWSLETTER MARCH 2024
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MONTHLY NEWSLETTER MARCH 2024

MONTHLY NEWSLETTER MARCH 2024

Dear Customers,

this is our monthly newsletter for April 2024.

We warmly welcome our new member Cards to Hearts with the game Cards to Hearts which is already available.

New and now available:

  • Cards to Hearts from Cards to Hearts
  • White Hat from Dragon Dawn Productions
Available again:
  • High Frontier 4 All: Module 2 from Ion Game Design
  • Kluster DUO from Nice Game Publishing
  • Detective: A Modern Crime Board Game, Detective Season One and Neuroshima Hex! 3.0: Merchants Guild from Portal Games
  • Shark Attacks from Sphinx-Spiele
New for pre-order:
  • Kyū from 10 Traders
  • Chrono Fall from Ornament Games
Outlook for April:

From April 1st on the prices of The Master Builders of Cologne from Ornament Games is going to decrease.

Furthermore the prices of Barragoon and Shiftago WiWa Spiele are going to decrease from April 1st on.

Expected to be available in April:
  • Kyū from 10 Traders
  • Bandida and Bandido from Helvetiq
  • Chrono Fall from Ornament Games
  • The FOG - Escape from Paradise und die Uncertainty Erweiterung von XOLLOX Games

You can place a pre-order here.

CARDS TO HEARTS
CARDS TO HEARTS

A playful card game for dating couples! Perfect for first or second dates, as an ice-breaker, this game is designed to spark new relationships with love and fun. Players ask intriguing questions of each other, revealing more about themselves while earning points. Would you take the risk of answering your own questions? What if your partner stays silent? Unleash countless possibilities as you combine cards and hearts during the game.

Order CARDS TO HEARTS now at
Spiel direkt eG.
WHITE HAT
WHITE HAT

Winter is fast approaching and so is the time for wearing hats… but no hats are like the ones worn by those who morally pit their wits against the Cyber security of digital systems and their sensitive data. White Hat is a challenging hacker-based board game, drawing upon an interesting adaptation of the trick-taking mechanic for the right to progress through cyberspace. As they attempt to prove their worth as a hacker, players compete against each other as they negotiate their personal “hat” through the cyber world of FBI servers, internet cafes, and digital tracers on their way to the game objective, the Critical Asset.

White hat is a competitive hacker-themed trick-taking card game where players must hack into ‘the system’ to steal valuable data before anyone knows they have even been there.

Tricks of the Trade: Trick-taking is the principal mechanic during each game turn, requiring players to play one or more game cards in player order. Controlling the trick takes skill, whether leading the trick by choosing which card(s) are initially played or by the following players who try matching or beating the lead hand. Be it a single card played by the lead player or multiple matching ranked cards, the winner of a trick will be the hacker playing the highest-ranking card(s). The trick victory allows movement of the winning player's pawn but comes at a cost as scoring at the end of a round takes not just the pawns location but also played cards into consideration. High ranking cards are worth higher points valuable for trick winning (and in thematic game terms emulates the digital footprint left by a hacker) but ultimate victory is achieved by the lowest score once the game end is reached. And so tactical trick-taking makes this mechanic much more about the player decision than purely luck-based card playing.

White Hats and Jokers: To further mix up gameplay strategies, enter The White Hat. These special cards not only act as “wild” cards (or 14, the highest score if played as a single card) but reverse a trick win condition. A “White Hat Round” dictates that the lowest card(s) ranking steals victory, and adds an additional dimension to a hackers strategy when deciding how to, and when to win a trick.

Winner Takes All : The White hat cards have an additional benefit to play beyond acting as a wild card and changing the trick to “lowest score wins” as well as a single drawback. When a trick consisting of a White hat plus at least one other card wins a round, the player has the option to take all cards played during the round into their hand, or, if they so choose, take just the Black Hat card and any other number of cards up to the number of cards initially played by the lead player. This is an interesting tactical dimension that ensures greater choice for the hacker in future rounds. In addition, it has a secondary benefit as it ensures the winner of the trick is able to secure lead place for the following round. The downside to playing a single White Hat card (as it counts as 14) means a hacker will not secure victory, as the lowest-ranking cards will win during a White hat round.

Hacker Competence: The most competent hacker, namely the player securing a trick-win, has a number of potential actions, each of which can be used to a significant tactical advantage. They may wish to advance their own Pawn on the gameboard, ensuring progression towards the Critical Assets location, and ultimately the game end. Alternatively, they may advance an opponent's Pawn which may initially appear counter-intuitive. However, end of round scoring takes into account the score printed on a Pawn current location and as such, players strive to end with as low score as possible. The ability to advance an opponent’s Pawn can be incredibly tactical if they can ensure it lands on a high-scoring location.

Order WHITE HAT now at
Spiel direkt eG.
HIGH FRONTIER 4 ALL: MODULE 2
HIGH FRONTIER 4 ALL: MODULE 2

This colonization module introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

This is an expansion require that you have the core game High Frontier 4 All.

Order HIGH FRONTIER 4 ALL: MODULE 2 now at
Spiel direkt eG.
KLUSTER DUO
KLUSTER DUO

Kluster DUO is a magnetic game for 1-2 players. You can use several games to play with more players. DUO can also be used as an expansion for Kluster Klassik.

Order KLUSTER DUO now at
Spiel direkt eG.
DETECTIVE: A MORDERN CRIME BOARD GAME
DETECTIVE: A MORDERN CRIME BOARD GAME

Take the job of a real detective in a modern setting! Solve mysterious crimes working as an Antares National Investigation Agency team member. This board game tell rich stories - stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime...

The game will challenge you with five different cases. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.Take the job of a real detective in a modern setting!

Solve mysterious crimes working as an Antares National Investigation Agency team member.

This board game tell rich stories - stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.

Order DETECTIVE: A MORDERN CRIME BOARD GAME now at Spiel direkt eG.
DETECTIVE: SEASON ONE
DETECTIVE: SEASON ONE

Detective: Season One is a fully cooperative, deeply immersive, board game in which 1 to 5 players take on the roles of investigators trying to solve a crime.

It consists of 3 stand-alone cases that can be played in around 90 minutes each. Each of the cases challenges players with different settings and case styles.

Order DETECTIVE: SEASON ONE now at
Spiel direkt eG.
NEUROSHIMA HEX! 3.0: MERCHANTS GUILD
NEUROSHIMA HEX! 3.0: MERCHANTS GUILD

No one took the Merchants Guild seriously, because what is an army without territory, without flags, without a horde of roaming gangers on tweaked cars. And yet when another wandering merchant is lost without a trace it turns out that their lost gamble, the currency of the land, also belonged to their colleagues. They use their gambles for revenge, to organize an army that under their flagenters territory with a mission. You won’t believe how quickly people catch on to the science of power. The power of gambles and those who trade in it.

Neuroshima Hex: Merchants Guild is a new faction expansion to the best-selling Portal Games evergreen title Neuroshima Hex. The new army introduces a new way of managing the tiles you draw instead of discarding the least useful tile, you must decide which tiles utilize your Gambles best.

Order NEUROSHIMA HEX! 3.0: MERCHANTS GUILD now at
Spiel direkt eG.
SHARK ATTACKS!
SHARK ATTACKS!

You are the owner of a fashionable beach hotel. When business is booming, many tourists swim in the waters.
Unfortunately, the beaches are frequented by sharks, and the negative publicity of a shark fatality drives away future visitors.

Therefore, try to maximize the number of guests in the water, while saving as many as possible in case of shark attack.

At the end of your turn, depending on the roll of the dice, record how many swimmers you have, or how many rescued.

Order SHARK ATTACKS! now at
Spiel direkt eG.

At the Spiel direkt eG you will find a unique range of games of exceptional publishers.
Just have a look.

Best regards
the team of the Spiel direkt eG
Note: This public online version of the newsletter does not contain any wholesale prices, in contrast to the newsletter sent to you by e-mail distribution list.
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